![]() ![]() ![]() I started looking for inspiring illustrations and found a wonderful concept piece by Eduard Kolokolov. I wanted to practice sculpting stones and wood - and not just a pile of stones and planks, but something solid, like a house or a castle. As far as I’m aware Blender’s multi-level sculpting features are far from optimal. If youre looking to learn character art, check. Blender and ZBrush - in general, sculpting is the most enjoyable process for me, I can spend days sculpting without noticing how quickly time flies! Now, Blender also has awesome tools for sculpting, and a new cloth brush totally blew my mind! Castle in the Sky: Origin Hey everyone, Im Laura Gallagher and this video documents my first steps learning how to sculpt in Blender. I do know other programs like Maya and 3ds Max, but Blender has been my favorite one ever since. Blender's sculpt system is good but I don't think it's really has analogues for everything from ZBrush. I hope this helps elguapofan (elguapofan) November 30, 2014, 7:08am 11. I began to actively study Blender and use it in my work. 1 Probably it's better using actual ZBrush for sculpting in particular, taking into account its possibilities of handling with high res models. At the top-right of the interface there is now a slider making the whole program transparent, which is helpful when it comes to quickly checking the alignment of a model against a reference picture loaded in Photoshop or in an image viewer. When Blender 2.80 was released and I saw what real-time rendering could do, I was positively shocked. ![]() I was looking for something intuitive, easy and with the possibility to get immediate results on the screen. All the 3D software that was popular at that time didn't seem fun to me. At first, I started learning how to draw by watching tutorials, but it was quite difficult for me, so I switched to 3D. I share my thoughts about sculpting in Blender after less that 10 hours of testing it with more than 10 years experience in Zbrush sculpting :).All my course. I am a math teacher by training and I've had various jobs throughout my lifetime. In the past, I worked at G5 Games and contributed to such mobile projects as “Survivors: The Quest” and “The Secret Society”. I work as a 2D/3D Freelance Artist and study 3D in my spare time. like CINEMA 4D, 3ds Max, and Blender, can be used to create 3D models, animate, and do compositing, match moving, and other visual effects. I'm 28 years old, from a small town in Ukraine. ![]()
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